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CG Show Reel 2010

Looking for perfect sky

โปรเจ็คใหญ่แห่งปี

ปีนี้ไม่ได้ตัดหนังใหญ่ แต่ได้หนังเล็กแทน

มีซีจีตึกเล็กๆน้อยๆ

Intro to กระดึ๊บ

งานด่วนๆ

1 วัน

ไม่ได้ตัดเอ็มวีมานานละ

เปลี่ยนบรรยากาศบ้างก็ดีเหมือนกัน

What once seems to be easy compositing, turns into tedious rotoscoping, full 3D room, and 3D camera tracking… What!?

It took me 2 days to finish the opening shot ( where actors walk toward the ceiling )
The first part of the shot is real room, but after he get up from the floor, it is replaced by CG room. Spent so many hours matching the carpet.

Blender was used (…for the majority of time) to reconstruct to room in 3D, in which the ‘sticky texture’ really helps.

New AE CS5 feature really helps a lot in rotoscoping. otherwise it wouldn’t be only 2 days.

อักเสบ

Just came across my early work as a visual effect artist… might be junior days.

Quite fancy effects considering that most of the films back then still edited in analog.

There was an attempt to try the matrix’s bullet time… without success, though.
One of , if not the first student’s film which make good use of stereo sound.

http://vimeo.com/12232323

now you see how  The Body#19 was born…

****************

By the way, there’s a lyric and chords at the end credit…

That was my song, while I was relishing songwriter career.

My name was color-coded within the lyric itself… how fun.

GPU accelerated – Premiere CS5

New release of Adobe Premiere CS5 brings an exciting feature such as GPU accelerated playback engine, AKA  - Mercury playback engine.

Unfortunately, for the most of us who have Geforce class card, the only Geforce supported by now is GTX285.

all other card will not make use of Mercury Engine,  until…

http://www.dvinfo.net/forum/adobe-creative-suite/477968-how-make-premiere-cs5-work-gtx-295-possibly-all-200-gpus.html

Wow!

tested on my – somewhat weak – 9500GT.

I’m able to playback 3 layers of UltraKey-ed  DV footage in realtime.

4th layer looks like being realtime … or almost.

But the timeline turns red, that might be the limit implemented in the engine itself because I heard that even GTX285 is hitting this limit too.

While playback, CPU usage was never hit 20% … Amazing!

Made some progress on the Blender Boy

after being lazy for a few days, i feel like working on him again…

redo UV.

base model consist of around 4000 poly.

achieving such high details by using normal and displacement maps.

GLSL viewport is a pleasure… almost like working with finished rendering.

Good job, Blender!

need more work on hair…

Blender Boy

Another project to get into Blender.
I didn’t use any reference photo cos this is my comic style
based on my design of a character in ‘Treen’ which I remember by heart.

Trying to achieve the look of  ’Cloudy with a chance of meetballs’

should get much better once the texture is done…

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